The Robots are Coming

Book Review, interactionism, Technology

There is lots of interest in the influence robots have on our work and life. Public debate often considers the emerging technology as an external force that shapes and threatens social relationships, thereby ignoring that it is people who make decisions about the design, development and deployment of new technology.

In her book “The New BreedKate Darling offers a novel perspective on human-robot relationships by introducing the human-animal relationship as an analogy that may encourage researchers, including interactionists, to consider the relationship between humans and robots in new ways. My review of The New Breed” has just been published in Symbolic Interaction.

“The Routledge International Handbook of New Digital Practices in Galleries, Libraries, Archives, Museums and Heritage Sites” edited by Hannah Lewi, Wally Smith, Dirk vom Lehn, & Steve Cooke #TOC #museums #technology #design #digitalization #interactivity

Announcement, Books, exhibitions, interaction, interactivity, interactivity, museums, Museums, Technology, Technology, visitors

#digitalization #experience #interaction #interactivity #museums #participation #technology 

The publication of “The Routledge International Handbook of New Digital Practices in Galleries, Libraries, Archives, Museums and Heritage Sites” edited by Hannah Lewi, Wally Smith, Dirk vom Lehn, & Steve Cooke has been announced for November 15th, 2019. The book includes interviews by Seb Chan (ACMI), Dave Patten (Science Museum London), Rory Hyde (Victoria & Albert Museum, London), and Keir Winesmith (SFMOMA) as well as chapters covering four broad themes: “THE EMERGING GLOBAL DIGITAL GLAM SECTOR”, “ANIMATING THE ARCHIVE”, “DESIGNING ENGAGED EXPERIENCE”, and “LOCATING IN PLACE”.

More information about the Handbook can be accessed on the publisher’s website by clicking the image below (apologies for the steep price!).

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New Practices in Digital Media design in Galleries, Libraries, Archives, Museums and Heritage Sites Hannah Lewi, Wally Smith, Steven Cooke, Dirk vom Lehn
 

FRAMING INTERVIEWS

Interview with Seb Chan, ACMI Seb Chan, Hannah Lewi and Wally Smith
Interview with Dave Patten, Science Museum London David Patten, Dirk vom Lehn and Wally Smith
Interview with Rory Hyde, V&A Museum Rory Hyde, Dirk vom Lehn and Wally Smith
Interview with Keir Winesmith, SFMOMA Keir Winesmith, Hannah Lewi and Wally Smith
 

PART 1. THE EMERGING GLOBAL DIGITAL GLAM SECTOR

Digitizations, users and curatorial agency within complex global machinic jurisdictions Fiona Cameron
The distributed museum: the flight of cultural authority and the multiple times and spaces of the art museum Andrew Dewdney
The distributed museum is already here–it’s just not very evenly distributed Ed Rodley
Speculative Collections and the Emancipatory Library Bethany Nowviskie
Chinese Museums’ Digital Heritage Profile: An Evaluation of Digital Technology Adoption in Cultural Heritage Institutions Andrew White and Eugene Ch’ng
Hacking heritage: understanding the limits of online access Tim Sherratt
From Planned Oblivion to Digital Exposition: The Digital Museum of Afro-Brazilian Heritage Livio Sansone
Shared  Digital  Experiences Supporting  Collaborative    Meaning-Making  at  Heritage  Sites Sara  Perry,  Maria  Roussou,  Sophia  S.  Mirashrafi,  Akrivi  Katifori,  and  Sierra  McKinney
 

PART 2. ANIMATING THE ARCHIVE

Neither A Beginning Nor An End: Applying An Ethics of Care to Digitizing Archival Collections in South Asia Michelle Caswell and Marika Cifor
Digital Archives in Africa and the Endangered Archives Programme Graeme Counsel
The Alan Vaughan-Richards Archive: recovering tropical modernism in Lagos. Ola Uduku
Museum Crowdsourcing—Detecting the Limits: eMunch.no and the Digitisation of Letters Addressed to Edvard Munch Joanna Iranowska
Digital and hybrid archives: a case study of the William J Mitchell collection Thomas Kvan, Peter Neish and Naomi Mullumby
Preserving Chinese Shadow Puppetry Culture Through Digitisation Tin-Kai Chen
Be Engaged: Facilitating Creative Re-use at the Netherlands Institute for Sound and Vision Gregory Markus, Maarten Brinkerink, Brigitte Jansen
Cultural Antinomies, Creative Complicities: Agan Harahap’s Digital Hoaxes Alexandra Moschovi and Alexander Supartono
 

PART 3. DESIGNING ENGAGED EXPERIENCE

On Virtual Auras: The Cultural Heritage Object in the Age of 3D Digital Reproduction John Hindmarch, Melissa Terras and Steve Robson
Configuring Slow Technology Through Social and Embodied Interaction: Making Time for Reflection in Augmented Reality Museum Experiences with Young Visitors Areti Galani and Rachel Clarke
Exhibition Design and Professional Theories: the Development of an Astronomy Exhibition Dirk vom Lehn, Kate Sang, Richard Glassborow and Louise King
Meeting the Challenge of the Immoveable: Experiencing Mogao Grottoes Cave 45 With Immersive Technology Jeffrey Levin, Robert, Checchi, Lori Wong, Garson Yu and Edwin Baker
Immersive Engagement: Designing and Testing a Virtual Indian Residential School Exhibition Adam Muller
Hemispheres: transdisciplinary architectures and museum-university collaboration Sarah Kenderdine
Human-Centred Design in Digital Media Indigo Hanlee
Unlocking the Glass Case Peter Higgins
The law of feeling: experiments in a Yolngu museology Paul Gurrumuruway and Jennifer Deger
Henry VR: designing affect-oriented virtual reality exhibitions for art museums Paula Dredge, Anne Gerard-Austin, Simon Ives and Andrew Yip
Website as publishing platform Tim Jones and David Simpson
From Shelf to Web: First Reflections on the O’Donnell Marginalia Project Julia Kuehns
Interpreting the Future Tony Holzner
 

PART 4. LOCATING IN PLACE

What Could Have Bean? A Digital Construction of Charles Bean’s Australian War Memorial Anthea Gunn
Succession: A Generative Approach to Digital Collections Mitchell Whitelaw
Rephotography and the Situating of Then-and-Now Hannah Lewi and Andrew Murray
Hospicio Cabañas: Seeing World Heritage Through Google’s Eyes Cristina Garduno Freeman
The Experience of Using Digital Walking Tours to Explore Urban Histories Wally Smith, Dirk vom Lehn, Hannah Lewi, Katie Best and Dora Constantinidis
Traces—Olion: Creating a Bilingual ‘Subtlemob’ for National Museum Wales Sara Huws, Alison John, Jenny Kidd
Investigating ‘Ordinary’ Landscapes: Using Visual Research Methods to Understand Heritage Digital Technologies and Sense of Place Steven Cooke and Dora Constantinidis
Massive Digital Community Archives in Colombia: An International Partnership Towards Peace Diego Merizalde and Jon Voss
Mapping an Archive of Emotions: Place, Memory and the Affective Histories of Perth’s Riverscape Alicia Marchant

Afterword

Andrea Witcomb

#digitalization #experience #interaction #interactivity #museums #participation

Forthcoming “The Routledge International Handbook of New Digital Practices in Galleries, Libraries, Archives, Museums and Heritage Sites” edited by Hannah Lewi, Wally Smith, Dirk vom Lehn, & Steve Cooke #museums #technology #design #digitalization #interactivity

Announcement, book, interaction, interactivity, museums, Museums, Technology

#digitalization #experience #interaction #interactivity #museums #participation #technology 

The publication of “The Routledge International Handbook of New Digital Practices in Galleries, Libraries, Archives, Museums and Heritage Sites” edited by Hannah Lewi, Wally Smith, Dirk vom Lehn, & Steve Cooke has been announced for November 15th, 2019. The book includes interviews by Seb Chan (ACMI), Dave Patten (Science Museum London), Rory Hyde (Victoria & Albert Museum, London), and Keir Winesmith (SFMOMA) as well as chapters covering four broad themes: “THE EMERGING GLOBAL DIGITAL GLAM SECTOR”, “ANIMATING THE ARCHIVE”, “DESIGNING ENGAGED EXPERIENCE”, and “LOCATING IN PLACE”.

More information about the Handbook can be accessed on the publisher’s website by clicking the image below (apologies for the steep price!).

41Au7tyvoTL

New Practices in Digital Media design in Galleries, Libraries, Archives, Museums and Heritage Sites Hannah Lewi, Wally Smith, Steven Cooke, Dirk vom Lehn
 

FRAMING INTERVIEWS

Interview with Seb Chan, ACMI Seb Chan, Hannah Lewi and Wally Smith
Interview with Dave Patten, Science Museum London David Patten, Dirk vom Lehn and Wally Smith
Interview with Rory Hyde, V&A Museum Rory Hyde, Dirk vom Lehn and Wally Smith
Interview with Keir Winesmith, SFMOMA Keir Winesmith, Hannah Lewi and Wally Smith
 

PART 1. THE EMERGING GLOBAL DIGITAL GLAM SECTOR

Digitizations, users and curatorial agency within complex global machinic jurisdictions Fiona Cameron
The distributed museum: the flight of cultural authority and the multiple times and spaces of the art museum Andrew Dewdney
The distributed museum is already here–it’s just not very evenly distributed Ed Rodley
Speculative Collections and the Emancipatory Library Bethany Nowviskie
Chinese Museums’ Digital Heritage Profile: An Evaluation of Digital Technology Adoption in Cultural Heritage Institutions Andrew White and Eugene Ch’ng
Hacking heritage: understanding the limits of online access Tim Sherratt
From Planned Oblivion to Digital Exposition: The Digital Museum of Afro-Brazilian Heritage Livio Sansone
Shared  Digital  Experiences Supporting  Collaborative    Meaning-Making  at  Heritage  Sites Sara  Perry,  Maria  Roussou,  Sophia  S.  Mirashrafi,  Akrivi  Katifori,  and  Sierra  McKinney
 

PART 2. ANIMATING THE ARCHIVE

Neither A Beginning Nor An End: Applying An Ethics of Care to Digitizing Archival Collections in South Asia Michelle Caswell and Marika Cifor
Digital Archives in Africa and the Endangered Archives Programme Graeme Counsel
The Alan Vaughan-Richards Archive: recovering tropical modernism in Lagos. Ola Uduku
Museum Crowdsourcing—Detecting the Limits: eMunch.no and the Digitisation of Letters Addressed to Edvard Munch Joanna Iranowska
Digital and hybrid archives: a case study of the William J Mitchell collection Thomas Kvan, Peter Neish and Naomi Mullumby
Preserving Chinese Shadow Puppetry Culture Through Digitisation Tin-Kai Chen
Be Engaged: Facilitating Creative Re-use at the Netherlands Institute for Sound and Vision Gregory Markus, Maarten Brinkerink, Brigitte Jansen
Cultural Antinomies, Creative Complicities: Agan Harahap’s Digital Hoaxes Alexandra Moschovi and Alexander Supartono
 

PART 3. DESIGNING ENGAGED EXPERIENCE

On Virtual Auras: The Cultural Heritage Object in the Age of 3D Digital Reproduction John Hindmarch, Melissa Terras and Steve Robson
Configuring Slow Technology Through Social and Embodied Interaction: Making Time for Reflection in Augmented Reality Museum Experiences with Young Visitors Areti Galani and Rachel Clarke
Exhibition Design and Professional Theories: the Development of an Astronomy Exhibition Dirk vom Lehn, Kate Sang, Richard Glassborow and Louise King
Meeting the Challenge of the Immoveable: Experiencing Mogao Grottoes Cave 45 With Immersive Technology Jeffrey Levin, Robert, Checchi, Lori Wong, Garson Yu and Edwin Baker
Immersive Engagement: Designing and Testing a Virtual Indian Residential School Exhibition Adam Muller
Hemispheres: transdisciplinary architectures and museum-university collaboration Sarah Kenderdine
Human-Centred Design in Digital Media Indigo Hanlee
Unlocking the Glass Case Peter Higgins
The law of feeling: experiments in a Yolngu museology Paul Gurrumuruway and Jennifer Deger
Henry VR: designing affect-oriented virtual reality exhibitions for art museums Paula Dredge, Anne Gerard-Austin, Simon Ives and Andrew Yip
Website as publishing platform Tim Jones and David Simpson
From Shelf to Web: First Reflections on the O’Donnell Marginalia Project Julia Kuehns
Interpreting the Future Tony Holzner
 

PART 4. LOCATING IN PLACE

What Could Have Bean? A Digital Construction of Charles Bean’s Australian War Memorial Anthea Gunn
Succession: A Generative Approach to Digital Collections Mitchell Whitelaw
Rephotography and the Situating of Then-and-Now Hannah Lewi and Andrew Murray
Hospicio Cabañas: Seeing World Heritage Through Google’s Eyes Cristina Garduno Freeman
The Experience of Using Digital Walking Tours to Explore Urban Histories Wally Smith, Dirk vom Lehn, Hannah Lewi, Katie Best and Dora Constantinidis
Traces—Olion: Creating a Bilingual ‘Subtlemob’ for National Museum Wales Sara Huws, Alison John, Jenny Kidd
Investigating ‘Ordinary’ Landscapes: Using Visual Research Methods to Understand Heritage Digital Technologies and Sense of Place Steven Cooke and Dora Constantinidis
Massive Digital Community Archives in Colombia: An International Partnership Towards Peace Diego Merizalde and Jon Voss
Mapping an Archive of Emotions: Place, Memory and the Affective Histories of Perth’s Riverscape Alicia Marchant
 

Afterword

 

Andrea Witcomb

 

 

#digitalization #experience #interaction #interactivity #museums #participation

Linotype #media #industry #baltimore

Museums, Technology

I recently had the pleasure to visit the Baltimore Museum of Industry. The museum has a good number of working industrial machines on display. The tour guide shows these machines working in the exhibition. One exhibit that stood out for me was a Linotype that was demonstrated by a gentleman, Mr Ray Loomis, who used to work at one of these extraordinary machines. The Linotype was originally invented and developed by Ottmar Mergenthaler, a German watchmaker. Here’s a video I found on YouTube in which Mr Loomis explains the Linotype.

If you have further interest in the Linotype, the half hour long documentary “Farewell, Eaton Shrdlu” shows the last day of operation of Linotypes at the New York Times.

Symbolic Interactionism and Artificial Intelligence #sssi #sociology #AI

Interaction, sociology, Symbolic Interaction

This is a post reblogged from the blog of the journal Symbolic Interaction, the official journal of the Society for the Study of Symbolic Interaction.

Symbolic Interaction (Journal) Blog

Over the past few years, there has been plenty of discussion about artificial intelligence. Numerous books have been published on the topic and the newspapers and broadcast media are brimful with publications on how our world will be changed by ‘AI’. The discussions reach from novel ‘intelligent’ devices in the home and self-driving cars to ‘intelligent machines’ and ‘robots’ that are said to replace people in many workplaces. These growing debates are related to activities by governments to prioritize ‘AI’ for example “to create a national defence strategy” (NYT) and “to boost investment and set ethical guidelines” (European Commission 2018).

Symbolic Interactionism with its long-standing concern with the mind and cognition has plenty to contribute to these discussions and developments. Since Mead’s (1934) “Mind, Self and Society“, if not earlier, (symbolic) interactionists have explored the reflexive relationship between  action and cognition. Some of this…

View original post 334 more words

‘Authoritarian and Democratic Technics’

innovation, interactivity, Technology

“There are large areas of technology that can be redeemed by the democratic process, once we have overcome the infantile compulsions and automatisms that now threaten to cancel out our real gains. The very leisure that the machine now gives in advanced countries can be profitably used, not for further commitment to still other kinds of machine, furnishing
automatic recreation, but by doing significant forms of work, unprofitable or technically impossible under mass production: work dependent upon special skill, knowledge, aesthetic sense. The do-it-yourself movement prematurely got bogged down in an attempt to sell still more machines; but its slogan pointed in the right direction, provided we still have a self to do it with. The glut of motor cars that is now destroying our cities can be coped with only if we redesign our cities to make fuller use of a more efficient human agent: the walker. Even in childbirth, the emphasis is already happily shifting from an officious, often lethal, authoritarian procedure, centered in hospital routine, to a more human mode, which restores initiative to the mother and to the body’s natural rhythm”.

from Lewis Mumford 1964. Authoritarian and Democratic Technics. In Technology and Culture Vol 5(1): 1-8

On Selfies – Notes on Book by Jill Walker Rettberg

Book Review, Marketing, Selfie, sociology, Technology

Jill Walker Rettberg. 2014 “Seeing ourselves through Technology” Palgrave Pivot.

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There is a lot of public and academic discussion about “Selfies” at the moment. When we uncritically follow some of this debate we could believe it is an entirely new phenomenon created by mobile phones equipped with cameras, and maybe selfie-sticks. Jill Walker Rettberg has written an insightful analysis of the ‘selfie-phenomenon’ that situates the photographic selfies we are all familiar with, within the wider social and historic context of past and present technologies and techniques used to create representations of the self, including self-portraits, auto-biographies, and more recently quantified modes of self-logs and activity trackers.

Having situated “Selfies” Walker Rettberg moves on to discuss how “filters” are being used and create distinct version of self-representations. These filters can be technological, such as Instagram filters, or cultural. Whilst the former can be deployed to create images of our selves that show us how we want to be seen by others, the latter are those filters we deploy in response to the socio-cultural environment we inhabit; they guide for example the section of images that we create, collect and display.

A “Selfie” rarely occurs in isolation but often are produced in a series. By examining series of selfies, such as changes of profile pictures over time Walker Rettberg can show how the way in which people present themselves over time changes. As in previous chapters Walker Rettberg manages to link her analysis with knowledge about art history and art theory.

The emergence of Selfies is closely linked to the growing trend of tracking applications and logs. Walker Rettberg illuminates this linkage between these two phenomena and explicates the growing automation of the tracking and its relationship to the earlier discussion about filters. One strength of this chapter is the elaboration of this relationship between, for example the quantified self, the use of automation in the data collection and analysis and the filtering of information in the process. Walker Rettberg further elaborates on the quantified self movement in a separate chapter.

All the developments Walker Rettberg examines and discusses in her book throw in the open issues of surveillance and privacy that every now and again create a media hysteria without being properly dealt with. In her final chapter Walker Rettberg explicates some of the privacy issues related to selfies and possible consequences of the self-logging for people.

Overall, the book provides a very good analysis of the Selfie phenomenon and offers plenty of food for thought on possible further research on related phenomena, such as quantification of the self, automation etc.

Castells’ Internet Galaxy

Book Review, internet, notes on books, Technology

More than five decades ago Marshall McLuhan published his famous Gutenberg Galaxy. The book has been highly influential in a range of disciples from communication and media studies to sociology, management studies and many more. With the growing popularity in the late 1990s McLuhan became not only the Patron Saint of Wired Magazine but also again the centre of academic debate about the noticeable changes in the media ecology.

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Already in 2001 Manuel Castells took it upon himself to examine concurrent technological developments and publish a book with the title “The Internet Galaxy. Reflections in the Internet, Business, and Society” (Oxford: OUP). Save for the title of the book though, there is very little similarity with McLuhan’s book. This is not a critique of the book but merely of the title. The book indeed provides interesting analyses of the relationship between technological and societal developments. In a way, Castells’ Internet Galaxy continues a discussion that he began with his trilogy on the Network Society published in the mid to late 1990s.

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Castells thereby carefully avoids the technological determinism that characterises so many contemporary book about the internet and society. Instead he uses his sociological expertise to offer an analysis of how the Internet and related network technologies provide the basis for new opportunities and challenges for business and economy, politics, and culture. He devotes an entire chapter to a discussion of the digital divide, and emphasises that access to the Internet is not the only barrier to participation in the Network Society but it is a prerequisite for an involvement in societal processes.

In his chapter on “e-Business and the New Economy” Castells investigates the opportunities of new forms of production including changes in labor-relations. He also discusses the financial markets and highlights the fragility of financial markets that are subject to global communication via online networks. In some way that now can be seen as a prediction of the 2007/8 financial crisis, but Castells is not in the business of making prediction. Instead he sticks to an analysis of the present (2001) and recent past and from there on reveals possible directions for business, work and labor and the economy as a whole.

Although The Internet Galaxy was published in 2001 it still is a worthwhile read as it provides a well-founded analysis of networked organisation of society.

  Mobile Guides to Historic Places in Action and Interaction

apps, interactivity, mobility, museums, Technology

first published in “Museum & Heritage Magazine” (Winter Issue, 2013)

Dirk vom Lehn (King’s College London)

Hannah Lewi & Wally Smith (University of Melbourne)

Museums and Heritage Sites increasingly offer mobile guides and Apps to encourage people to use their smartphones and tablet computers for the exploration of exhibitions, outdoor spaces and buildings. These Mobile Apps provide information in multimedia formats, text, pictures and video-clips. They sometimes also allow people to play games and send emails. In this short article we discuss two examples to highlight some of the opportunities and challenges offered by Mobile Apps.

The information delivered by these apps can draw people’s attention to particular exhibit features, make visible aspects of objects and artifacts that are invisible, hidden or have disappeared over time. Pictures and text shown by mobile guides, such as the ‘Formative Histories Walking App‘, designed by academics at the University of Melbourne, allow people to compare the architectural reality in front of them with information on the device. This juxtaposition of material reality and virtual reality aims to stimulate interest in the architecture and urban history of Melbourne, and provides the basis for people’s sustained engagement with buildings that they might walk past without noticing or appreciating.

The ‘Formative Histories Walking App’ has been designed as part of a project at the University of Melbourne, carried out by the authors, to explore novel ways to engage students with architectural history. In this case, the Mobile App was used as a teaching and learning tool that presented rich visual and oral information on an iPod Touch. Like a human guide, the App takes students on a two-hour walk along Collins Street, a prominent central city axis in Melbourne; the walk involves twenty stops at significant buildings from the nineteenth and early twentieth century. Using a map and menu on the iPod Touch users explore the street and find and examine architectural features in light of the information displayed by the Mobile App. This information is comprised of short text and audio summaries at each stop and a limited number of images that elaborate on aspects such as key buildings set in their historical context, comparative architectural examples from international architects or details of buildings that are not readily visible for the students. In this sense, the information delivered by the app replicates a slideshow similar to those architecture students experience in the classroom; pictures of objects nearby are juxtaposed with objects from different periods or by other architects and designers.

A second exploration of the potentials of the mobile digital guide for heritage, museum and architecture sites has been the design of a prototype iPod guide that provides visitors with information about the Shrine of Remembrance, a significant site and war memorial in Melbourne built in 1934. With this prototype the team aimed to allow people to see the Shrine in relationship to a wealth of currently unseen archival material. The mobile guide encourages visitors to juxtapose images, films and audio-recordings with the reality in front of them. By drawing less on conventional text, and more on visual information presented in innovative formats such as timelines, collages and close-up details the designers were interested in testing how user’s might share the screen with others and discuss the content and their experience of the site. encourage people to share the screen with others and discuss the content. Mobile guides and Apps like the examples briefly described here have great potential to create innovative media in the interpretation of museums and heritage sites that engage people in new ways with exhibits and exhibitions, architecture, gardens etc. They principally replicate two models of guiding visitors through a site that the researchers have found in many new Apps in the cultural and tourism genre :

  • the human guide model: these guide direct people’s exploration of a site with an identifiable guiding voice or presence on a predefined route. A number of stops are planned into the route where visitors are given information about an exhibit, building, plant, etc.
  • the interactive exhibition model: these guides offer a wealth of content in various forms that visitors can use to interpret and features of a site. The route does not have to be preplanned and can be changed, shortened or extended at any point in time.

These models of guiding visitors – which are sometimes mixed together – are often used with a variety of formats of content: chronologies and timelines, spatially-organised information; slideshows offering both highly curated narratives and freedom of choice; archival film; and oral histories.

Our own research in Melbourne and elsewhere suggests that apps designed with the human guide model in mind can be successful in situations with a well-defined visitor route. Elsewhere an interactive exhibition model that offers people the opportunity to self-select what objects and artifacts to examine can be more engaging. In either model, reception is influenced by the way information is structured and presented in the guide, and how this mirrors the physical reality. Text is not very popular with visitors while images, film and oral histories are. Chronologically listed information, for example, does not hold people’s attention when confronted with a rich spatial panorama. A powerful approach is to juxtapose archival images and films with views of the present-day reality; a technique used successfully by the ‘Streetmuseum’ app created by the Museum of London.

For a long time, research in the social sciences has argued that people’s experience and learning in museums and heritage sites can be enhanced when they talk, discuss and interact with each other. Therefore an unresolved problem for designers is to develop mobile guides that facilitate and encourage social interaction and discussion between visitors. Our experiments with different kinds of app show that people tend to treat the use of the device as a private activity and experience talk with others as disruptive. Future experiments, maybe using larger displays, will show how devices such as tablet computers might be more conducive to social interaction and conversation.

Authors

Dirk vom Lehn teaches Marketing, Interaction & Technology and is member of the Work, Interaction & Technology Research Centre (King’s College London). His research focuses on the interweaving of technology with social interaction in museums and galleries, optometric consultation and street-markets. Email: dirk.vom_lehn@kcl.ac.uk (http://www.vom-lehn.net)

Hannah Lewi teaches architecture history, theory and design. Her research areas include modern Australian architecture, new media for history and heritage applications, and theoretical inquiry into heritage and conservation. She is the current Chair of Docomomo Australia, and recent publications include Hannah Lewi and David Nichols (eds) Community: Building Modern Australia (Sydney: UNSW Press), 2010. Email: hlewi@unimelb.edu.au (http://www.findanexpert.unimelb.edu.au/display/person25951#tab-publications)

Wally Smith teaches and researches in the fields of human-computer interaction and knowledge management. Recent publications explore the role of commercial demonstrations of information technology, and the connections between stage magic and the history of informational artefacts. Email: wsmith@unimelb.edu.au (http://www.findanexpert.unimelb.edu.au/display/person18782#tab-publications)

Customer Value and Customer Service – It depends whom you ask

customer experience, customer service, Marketing, vouchers

Restaurants issue vouchers to attract more custom. For Cafe Rouge, a restaurant chain of some popularity with families in the UK, these Vouchers are offered by Tesco, by the chain itself, and by websites like Vouchercodes. I picked up a voucher from Vouchercode to head for a Cafe Rouge restaurant in Central London on a Sunday. Here is the Voucher:

Cafe-rouge voucher

The voucher clearly states, valid 7 days a week, one kid’s main free with every adult’s meal. We went as a couple with two kids, expecting some noticeable discount on our bill that mounted up to something like £44. Like most insurance policies most vouchers also come with a catch. Although this voucher clearly states “valid 7 days a week” the catch is mentioned in point 10 of the terms and conditions:

Cafe Rouge Terms

The terms and conditions list a number of restaurants that are exempt from accepting our voucher. Unfortunately, we did not read the small print and fell into the trap. When asking for the bill we obviously were not aware of the special status of our restaurant and mentioned to the restaurant’s waitress and then the manager that we had expected to be able to use the voucher when two explanations were given for them not accepting it.

1. It’s your own fault

When presenting the voucher to the waitress she said that this restaurant was exempt from accepting the voucher which was stated in the terms and conditions that we should have read before ordering. Many other restaurants of the same chain still accepted vouchers and next time maybe we should pick one of those.

As customers we were not really happy to be blamed, yet having seen the small print now we are obviously aware that we better had spent some more time reading the small print.

2. It’s the company’s management fault

Because we were not ready to accept the waitress’ explanation we asked her if the manager of the restaurant was around. She called the manager over who was a very polite young lady who showed her understanding and relieved us from the blame her staff had put on us. She explained the reason for the voucher policy with the company’s management having changed ownership recently and that basically the new management was to blame for having introduced a new policy on vouchers. Since recently certain restaurant’s were exempt from the acceptance of vouchers. She said that she regularly was confronted by customers finding themselves in the very same situation we were in now; their vouchers were invalid and they had to pay the full bill. There was nothing she could do about that.

Obviously looking at the terms and conditions, the waitress and restaurant manager are in the right. We were in the wrong and should have done our research properly before entering the venue and ordering our food. Yet, we as other customers just want to go for a meal without having to check the terms and conditions of the visit. One would imagine that restaurants like Cafe Rouge have an interest in their customers leaving happy and satisfied, and maybe think about returning.

There was a time when managers of companies argued that the ‘the customer is always right’ and that customers should not feel deceived or misled with the product or service they receive for their money. The distribution of vouchers that requires customers to read the small print that might inform them about exemptions of the vouchers’ validity does not seem to be a marketing activity devised in this spirit.